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Game-based learning is not a novel teaching method. Gaming, according to studies, is a good approach to improve young minds. In problem-solving circumstances, it has been linked to both ingenuity and quick wit in people of all ages. When it comes to brain growth and development, the young are the most vulnerable. They have a greater potential for learning, as well as a greater sensitivity to inadequate cognitive development. Children with learning disabilities, on the other hand, are increasingly using gaming as a form of training. As a result, in order for impaired adolescents to reach their full potential, they must prioritize the use of various forms of gaming. Now the gaming industry has boomed so much that it has a variety of good free game apps available.

Gaming as a means of enhancing classroom learning:

The term “games” is a broad phrase that refers to a variety of different game styles and purposes. It could be card or board games, instructional games, movement-based games, or video games for the Xbox and PlayStation. Several research studies have been conducted to see if the variety of genres available for gaming correlates with increased learning in the classroom. Video games have been linked to greater student participation and enthusiasm in the subject, according to trustworthy studies. Improved social and emotional learning is also linked to it.

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Kahoot, a famous and well-liked multiple choice quiz game, helped students enhance their academic performance. “I believe games can help youngsters bond and socialise and communicate with one another,” says Kiang, a known expert on game-based learning and technology integration. After finishing a given class job, rewarding a youngster with playtime is a really effective technique to increase his classroom learning tendency. It’s vital to stress to the child that the prize will only be awarded if the assignment is completed accurately and concisely. Focus and response time improve as a result. Children with learning impairments such as ADHD and dyslexia have increased their spatial awareness, according to several research.

Role of games in educating children with learning disabilities: 

A style of education geared exclusively for children with mental illnesses is referred to as “special education.” Special education through game-based learning is a non-traditional style of learning. The researcher determined that youngsters with autism had increased attention spans after seeing them play kinetic activities for two and a half months. Kinetic gaming controllers using motion sensors improve the player’s ability to coordinate, control, and overcome obstacles. To get the most out of game-based learning tactics, you need to know what types of games to aim for based on the child’s cognitive limits.

Here are some things to consider:

  • Character-based games are good because they foster in the child a sense of adventure and curiosity.
  • The child’s disability should not be a hindrance to him or her playing the game because it would frustrate him or her.
  • Include incentives for completing a task or achieving a goal.
  • A balance of what should be taught and what should be learned

One of the most obvious advantages of game-based learning is interaction. Interactions between cognitively impaired youngsters are typically limited. As a result, gaming can record a child’s interactions, which mental health specialists, parents, and educators can assess. Interactive video games help children develop social skills, competitive abilities, and motivation. Games like Snap and UNO are examples of this type of game.

A collection of well-known games designed to help the disabled:

  • The video game AKL-T01:

It was built as a digital therapy to target the control mechanisms of the human brain. It’s well-known for assisting ADHD students in concentrating.

  • FastForWord:

It is a dyslexic children’s curriculum that emphasises “attention, processing, linguistic, and reading skills.”

  • Yeti in My Spaghetti:

This is a fun game that aids in the development of fine motor skills in children with Down syndrome.

  • I Never Forget a Face Memory Game: 

This game was created to help autistic children recall and recognize faces.


As the gaming industry boomed so much so there is a wide availability of the best free games. Studies on game-based learning have demonstrated solid evidence that disabled people can learn and comprehend more easily in the previous two decades. The industrialised countries of the globe have mostly embraced this strategy and are reaping the benefits. In the coming years, we will see considerably more use, as it benefits not only cognitively disabled children, but also all youngsters with varying comprehension capacities. Another aspect of game-based learning to consider is the consequences, such as skill transferability and a lack of game-creation experience. Proper usage, on the other hand, is still being explored, with promising results.

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