The globe’s finest inventive people are determined to utilize technology to enable viewers to perceive in new ways. And listen in new ways. And to feel in novel ways. The more we understand how individuals see and interact with the environment on a physical level, the more we want to learn about how to manipulate that perception. We want to elicit an emotional response from it. The Oculus Rift, an immersive Virtual Reality gadget that entirely immerses the user in a new reality, is a perfect example. It’s the next step in a game business committed to transporting people out of their own lives and, at least momentarily, into another’s.

Some people with more conventional tastes have remarked that this is neither art nor creativity. This was never more visible than during the pandemic when museums exposed their pieces online and artists were able to upload their work. The interaction between art and technology continues to push the frontiers of creativity and technological achievement, which we’ll look at in this essay.

Here, Designviva helps to understand the relationship between art and technology

Technology has evolved from just allowing the refining of modern art to being a significant influence that drives, shapes, and inspires current work. Many new genres of art also combine fundamental principles of technology, employing current tools to produce works that are authentically representative of their day. Although the Intersection of Art and Technology has been occupied by artists for decades, its invocation is often used to represent a cutting-edge approach and a resistance to easy classification.

Now, Designviva explains how art uses technology and how technology influences art.

Essentially, technology broadens the frontiers of an artist’s creativity while simultaneously limiting the issues that they may face. It makes art creation much less demanding, and as a consequence, artists now have more time to think about and enhance their creativity. And, to be honest, that is a major victory for art.

Marshmallow Laser Feast

Vr technology is the latest frontier in experience-creation technology. Marshmallow Laser Feast, for example, has invented a headgear that allows the user to see and hear the noises of a forest-based on the creatures that live there. The assumption is that the visual anatomy of each animal processes lightwaves differently. It influences the way the animal views the world. According to Designviva for some time now, virtual, 3D settings have been a huge part of the gaming community, so we know what potential this technology has when it comes to creating simulated creative scenes and environments for the user.

Binaudios

Dominic Wilcox and James Rutherford worked on a project inspired by the large tourist binoculars that you have to pay a few bucks to use every time you visit a national monument. These binoculars, on the other hand, work for your ears, allowing you to point them at various sections of Newcastle. Designviva says to listen to 50 various pre-recorded sounds that are linked to their visual location, ranging from historical speeches to ordinary pedestrian feet and talk.

Mobile Lorm Glove

Medical equipment is profoundly ingrained in technology, although they are rarely connected with art. They should be, though. It takes a lot of imagination and technological know-how to design a glove that converts spoken text into text.

This glove converts a form of communication used by the visually and audibly challenged into text on a mobile screen and back again. The designers inserted sensors at critical places along with the hands, the combination of which represents various letters. The glove’s user may enter their message based on these places on the front of the hand, while the sensors on the back will faintly vibrate, communicating a message received by the user. The gloves may be used in conjunction with one another or with mobile devices!

SCiO

It resembles a garage door opener, but trust Designviva when we say it’s far cooler. The operator of this little pocket spectrometer may scan physical items to obtain molecular information. This is then delivered directly to their mobile phone for easy access. And, while it is probably just for the more scientifically inclined at the time, the product’s purpose is to allow mobile phones to bring us closer to our actual settings. So, if you’re inquisitive about the planet and want to know what your food, plants, medicine, and other products are composed of, this is how you may find out.

(NO)WHERE (NOW)HERE

Ying Gao has designed apparel that is triggered by a person’s gaze using photoluminescent thread and incorporated eye-tracking technology. As the user’s gaze follows the delicate folds of a garment, glow-in-the-dark electronics move in an apparent bioluminescent manner. The concept is a continuation of the artist’s continuing series that connects the wearable with interaction. Another outfit blends textiles that are seen from different angles. As a result, their apparel varies based on where you stand concerning them, from close up to far away. Another experiment combines two costumes that react spontaneously to one another when they are close to a location.

Eunoia

Lisa Park is interested in the intersections of human emotion and the physical environment. She detects her brainwaves and pulse rate using biosensors, and the data is translated into vibrations fed into pans of water surrounding her. Designviva feels that these performance pieces investigate the artist’s vulnerability, self-control, and conflict while also eliciting a contemplative mood in the audience.

Takeaways

Designviva affirms that technology has produced an atmosphere in which the concept of art is significantly more accessible. When we think that art is the basic foundation of the human experience, it’s only natural that the technology we’re developing is the precise thing that brings those pieces to a larger and more diversified audience. It is becoming increasingly clear that the art world is experiencing a fundamental transformation as it adopts and welcomes emerging technology. As Designviva indicated at the beginning of this essay, these disciplines may appear conflicting, but as we’ve shown throughout, they make excellent bedfellows. Technology evolves at a quick pace, and it is capable of altering the dynamics of whole sectors, both from the producer and consumer standpoints. Expect the artistic community to keep up with even more inventive and thought-provoking ideas and brilliant breakthroughs as we go to new levels of technical genius.

 

 

 

LEAVE A REPLY

Please enter your comment!
Please enter your name here